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From Liszt to Lutosłaski, composers have so often turned to Paganini’s Caprice No 24 for inspiration – with satisfying and scintillating results

1On a theme … Stephen Hough

 

If sonata form is about the process of reaching a destination, variation form is more about taking pleasure in the journey itself. While sonata form explores material through argument – contrasting ideas thrashed out and eventually synthesised – variation form is more about one unopposed idea being explored, mined, twisted and turned in a monologue of elaboration.

When instruments began to sing alone without voices and when that music began to be written down, variation was the commonest form by which short musical ideas were extended. A catchy tune could be pinned down and strung along by repetition and embellishment. By the classical era, sonata form had been invented and eventually became ubiquitous, but writing sets of variations remained a rich source of expression for composers.

Variation sets are usually lighter in intellectual substance than a composers’s greatest works, decoration more than architecture, but occasionally a composer will reach beyond the superficiality of the form to find the greatest heights of inspiration and a Goldberg or a Diabelli is born. It is as if the greatest minds, when released from the necessity to think through a complex problem, can show something of the blinding, unwitting intricacy of their subconscious as they deal with something simple and straightforward. It’s often called genius.

Paganini’s Caprice No 24 has been used by so many composers as a theme to be varied for a number of reasons. It is written in the clean, white-note key of A minor – a pure starting point – and exposes the bare bones of its tonal simplicity: a textbook example of classical harmony, it shifts rhythmically from tonic to dominant and back, like a tennis ball over a net. In the second half of the theme, we hear a circle of fifths, the harmonic progression without which much of Bach and most of Vivaldi – not to mention countless popular songs, such as “Windmills of Your Mind” and Jerome Kern’s “All the Things You Are” – would never have been written. As well as giving the music a strangely poignant effect, it allows it to shift instantly and infallibly to a more expressive vein. Finally, Paganini’s theme cuts a dashing rhythmic shape as its melody repeatedly turns on itself with a swagger and clip of the heel. All points that make this musical material eminently suitable for variation.

Liszt, in 1838, while Paganini was still alive, merely took the Caprice and transcribed it for piano, but soon afterwards many others (notably Brahms but curiously not Schumann, despite publishing some Paganini transcriptions) used the theme as a springboard for their own musical ideas. And thus it became iconic, a Madonna and Child that all those who painted had to paint. By the early 20th century, composers and pianists such as Ignaz Friedman and Mark Hambourg (not to mention the virtuoso violinists Eugène Ysaÿe and Nathan Milstein) had taken the theme and covered it with their fingerprints.

When, in 1934, Rachmaninov began to write his Rhapsody on a Theme of Paganini, his composing career was in decline, at least in the eyes of audiences and critics. Since leaving Russia for the west, he had written little and his Fourth Piano Concerto (1926) had flopped. His (over)ripe Romanticism was out of fashion; modernism held all the cards. But then, in the postwar, palette-cleansing neoclassicism of composers such as Stravinsky and Prokofiev, perhaps Rachmaninov saw new possibilities. The Rhapsody on a Theme of Paganini was his take on this aesthetic – or at least, his way of using a classical theme as a launching pad.

Many who have no affection for Rachmaninov still admire this piece. It is a formal miracle: a set of 24 variations held together as if it were a mini piano concerto, but with the carefree unfolding of a rhapsody. The overall structure is completely satisfying, and its composite parts – the small decorative, inventive details of its variations – are scintillating.

In addition to Paganini’s theme, there is the constantly recurring spectre of the Dies Irae, the plainchant melody from the requiem mass, famously brought into the concert hall by Berlioz 100 years earlier in his Symphonie fantastique and a much-used theme in its own right. In Rachmaninov’s work, this musical symbol of doom and judgment is like cement in the mosaic, giving stability, strength and a certain seriousness to the kaleidoscopic variations on Paganini’s theme.

Lutosławski’s Paganini Variations returned to the work’s origins. The Polish composer cooks the same meal as Paganini but adds a pinch of spice to each course, transforming the plain harmonies into piquant, exotic flavours. It was originally written in 1941 for two pianos and presents a dizzy dialogue of antiphony as snapping rhythms and pianistic glitter are tossed from one keyboard to the other in an exchange of witticisms. An orchestra-and-piano version, composed in 1978, saw the dialogue less clearly defined, but the palette of different instruments allowed Lutosławski to dazzle with unexpected colours and varied textures.

Variation is at the heart of all music, and even the withholding of variation in minimalism’s strictest repetitions is a pun: the listener’s perception changes when the music doesn’t. And there is a broader human theme here, too, because every breath, every heartbeat for us is the same, but every thought and word and deed that those functions allow unfolds in constant variation. The French put it well: Plus ça change, plus c’est la même chose.

Original Story – Guardian

The Basics of Music Production, Lesson 4: Mixing

Posted: 10th June 2013 by vocalman2004 in Music Posts
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You can have a lot of fun making music, but getting a good recording and arrangement of your song requires some work and knowledge. Last week we learned how to use virtual instruments. This week we’re going to learn about mixing.

Note: This is primarily a video lesson and you’ll get a lot more information from watching the video above. That said, the instructions below will suffice and you should hang on to them for reference.

What You’ll Need in This Lesson

If you’ve participated from our first lesson onward, you should have all the equipment you need to get started. If not, read through the first lesson first before preceding. We’re not going to make equipment recommendations here, but you should know what equipment you’re going to need to participate in this lesson:

  • Your computer with the DAW software of your choice installed (we’ll be using Cubase, but you can use whatever you like)
  • Your ears
  • 30 minutes of your time, plus a lifetime of practice 😉

Use EQ to Clean Up and Even Out Your Mix

When putting an mix together, your DAW’s built-in equalizer (EQ) or an equalizer plug-in will serve as your main tool. Equalizers come in several varieties, but you’ll come across four-point EQs most often. That means you have four central points where you can alter different frequency ranges: lows, low-mids, high-mids, and highs. When you adjust these ranges, you can change the character of your sound dramatically. In this section, we’ll discuss how you can use that to your advantage.

If you’re just recording some guitar and vocals, you won’t need to do much work with the EQ because your mix isn’t complex. When you have lots of instruments, their recordings often share frequencies that mix with each other and can make your mix sound muddy (i.e. everything blends together too much and instruments lose a lot of their distinct qualities). In that case, you can use your EQ to downplay certain frequencies. For example, in pop songs you’ll often find a piano stripped of its bass a little bit to let other bass-heavy instruments (like some drums or a bass guitar) claim prominence in that part of the mix. You’ll find many instruments, including voice, like to muddy up the mid-range because most instruments make the most sound in those frequencies or at least spill into them a little bit. You can use EQ to decide which sounds dominate which frequencies so they all can have a distinct voice while still working together in harmony.

Here’s one important thing to remember when utilizing EQ: lower frequencies rather than boost them. When you boost them up, you run the risk of a mix that’s too loud and needs quite a bit of fixing in the end. When an instrument sounds too soft, lower the gain of the louder instruments. When you need to boost a specific frequency for an instrument, lower the ones you don’t want to boost instead. This will make your life much easier in the end.

Find Balance in Stereo Channels

When we first started recording audio, we recorded a single channel. That meant everything sounded like it came from one central point, which didn’t sound perfect because we don’t hear that way. We have two ears, so why shouldn’t we have two channels of sound? That’s the purpose of stereo—to create a more realistic recording. Of course, if you abuse the privilege of stereo you can end up with some unsettling mixes. You want to aim for balance.

Balance gets tricky, however, as if you just center all your recordings you basically end up with a mono track. Stereo sounds better because you can virtually place different instruments in a “room.” If you pan one guitar to the left channel entirely and another to the right, you get different sounds in each ear but still achieve balance. You will want to center some sounds. Traditionally, vocals get stuck in the center because they are the central focus of the mix. Other instruments don’t have a single stereo placement because they’re large and need to span both channels. Pianos tend to take up both channels with the bass notes all in one leading up to the treble notes all the way in the other. Drum kits get messy when you mix them to the center, so you move different drums to different parts of the mix (most often respecting their actual placement on the physical drum kit).

Basically, you have two big goals when working with stereo: create a fairly realistic representation of where the sound would actually exist in a room if you were listening to it live, and to keep the left and right channels mostly balanced. If you can do those two things, you’re off to a great start.

Practice, Practice, Practice

Mixing consists of a lot more than what we’ve discussed in this post and the (more detailed) video above. You need to practice a lot if you want to get better. Take a mix, listen to it on different speakers and headphones, ask friends to do the same, get feedback, make adjustments, and repeat the process. You’ll learn the best by listening to your own mixes through different reference speakers and headphones, but your ears aren’t the only pair of ears on the planet and they’re certainly not the same as everyone else’s. The more information and reference points you have, the more you can learn how to adjust your mix to sound like something everyone can enjoy. Sometimes a lot of information can screw you up, however, so make small adjustments and test them first. You’ll always make mistakes, but with lots of practice you’ll learn what sounds right.

Original Story – Lifehacker

28th Colchester Real Ale & Cider Festival 2013

Posted: 2nd June 2013 by vocalman2004 in Fun days out
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Friday 30th June 2013

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Colchester Arts Centre

Brewery Beer ABV % Beer Style
Brecon Brewing Three Beacons 3 Golden
Bullmastiff Welsh Gold 3.8 Golden
Colchester Romani ite Domum 4.3 Golden
Crouch Vale Citra 3.9 Golden
Dominion Mad Trappist 8.0 SB Dark
Kelham Island Pale Rider 5.2 Golden
King WJ Brighton Blond 3.9 Golden
Nethergate (Growler) Lemonhead 4.1 Golden
Palmers Dorset Gold 4.5 Golden
Sticklegs New Beer No Name 4.0 Bitter

‘Eyeborg’ Allows Man to Hear Color

Posted: 2nd June 2013 by vocalman2004 in Music Posts
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It sounds like something straight out of a science-fiction movie: “Eyeborg.”

Neil Harbisson, a 30-year-old artist and musician, was born with a condition called achromatopsia, meaning the cone cells in his eyes don’t pick up color — so the world to him is, literally, black and white.

Since 2004, though, he’s experienced color through sound via a device he calls the “eyeborg” (see the photo below). It’s a cybernetic third eye of sorts that he keeps strapped to his head at all times. The device translates the wavelengths of different colors into audible tones, then sends them to Harbisson’s inner ears via bone conduction. The eyeborg can detect 360 different hues — not nearly as many as the normal human eye is capable of detecting, but still a lot better than no color at all.

From Nautil.us:

“[The eyeborg] transposes color into a continuous electronic beep, exploiting the fact that both light and sound are made up of waves of various frequencies. Red, at the bottom of the visual spectrum and with the lowest frequency, sounds the lowest, and violet, at the top, sounds highest. A chip at the back of Harbisson’s head performs the necessary computations, and a pressure-pad allows color-related sound to be conducted to Harbisson’s inner ear through the vibration of his skull, leaving his outer ears free for normal noise”

SEE ALSO: Glowing Robots Injected Into Eyes May Save Your Sight

The device works both ways, too. Harbisson is apparently so accustomed to colors becoming sound that he’s able to turn the tones from musical scores into paintings. Eventually, he tells Nautil.us, he’d even like to have the detector surgically implanted.

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Original Story – Mashable

Comments Off on The Basics of Music Production, Lesson 3: Using Virtual Instruments

You can have a lot of fun making music, but getting a good recording and arrangement of your song requires some work and knowledge. Last week we learned to record audio. This week we’re going to start using virtual instruments.

Note: This is primarily a video lesson and you’ll get a lot more information from watching the video above. That said, the instructions below will suffice and you should hang on to them for reference.
What You’ll Need in This Lesson

If you’ve participated from our first lesson onward, you should have all the equipment you need to get started. If not, read through the first lesson first before preceding. We’re not going to make equipment recommendations here, but you should know what equipment you’re going to need to participate in this lesson:

Your computer with the DAW software of your choice installed (we’ll be using Cubase)
A digital MIDI keyboard hooked up over USB or through a MIDI-to-USB interface
Virtual instruments of your choosing (a piano is a good, simple one to start with)
About 30-40 minutes of your time

Set Up an Instrument

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Before you can play and record with a virtual instrument, you need to set one up. To do so, follow these instructions:

  1. Open up the Virtual Instruments panel in Cubase (or its equivalent in your DAW software of choice) by going to the Devices menu and choosing Virtual Instruments.
  2. Click one of the empty spaces to choose from virtual instruments you’ve installed to load it up. (We recommend starting off with a piano for your first instrument because it isn’t complicated.)
  3. By default, Cubase will ask you if you want to automatically create a MIDI track for this instrument. In many cases you will want to do this, but because we’re learning how to set things up you should decline this time. Instead, go to the Project menu, choose Add Track, and then choose MIDI.
  4. By default you’ll create just one MIDI track, so unless you want to make multiples you can just press OK and let Cubase make the track.
  5. You’ll see the track pop up in the main window. Click on it if it isn’t already selected and look at the settings to the left. You should be able to set the track’s input and output. By default, the input will be set to “All MIDI Inputs.” This is fine if you’re only using a single MIDI input or only one input at a time. If you and another are playing jointly, you’ll want to set this to a specific input by clicking on it and finding the one you want. As for the output, set it to the instrument you want to use for that track.
  6. If your output only hosts one instrument, you’re all set. If you’re using a virtual instrument capable of hosting multiple instruments (e.g. a sampler like Kontakt) you also need to tell the MIDI track which MIDI channel to use. Underneath the output, you’ll see an option to select a channel. Select the channel that corresponds with your desired instrument. (If you go into the instrument’s settings panel you’ll see
  7. Press the record button on the MIDI track to enable recording and try playing a note on your MIDI keyboard. You should see the MIDI track respond visually on screen and also hear the note played through your speakers. If you don’t hear the note, you may have chosen an instrument that has a limited range. Try a few more on different points on the keyboard to make sure you’re pressing a note that actually has a sampled sound attached to it.

This may seem like a lot, but it’s actually very easy to set up a track once you get the hang of it. That said, it can be a little frustrating to follow text-based instructions. With all of these lessons, you’ll learn everything a lot more easily by watching the included video because you’ll be able to see all the settings described in these steps.

Play and Record Your Virtual Instruments

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Once you’ve set up your tracks, you can just hit the record enable button to start playing the instruments you’ve connected to them. You don’t have to do much else to play. Similarly, just press the record button on the transporter panel to start recording anything you play just like you did when recording a microphone in the previous lesson. When recording, it helps to use something called a click track to keep time. Basically, a click track functions just like a metronome. In Cubase, and many DAWs, you can turn it on and off with a single click in the “CLICK” section of the transport panel.

3

When you’ve finished recording, you may want to edit the MIDI data to fix mistakes and other issues. Just double-click on any recorded track to see the notes and their positions. They appear like an old fashioned piano roll (pictured above) and you can drag the front and back end of each note to adjust when it should be played. You can also use a function called Quantize to automatically correct notes played at the incorrect times. In Cubase, select the notes you want to fix and press the letter Q on your keyboard. It will attempt to fix your timing issues. This can, however, make your music sound robotic so you should avoid quantization whenever possible. That said, it can serve as a helpful tool for correcting mistakes when stiff perfection is what you’re going for. For more information on quantization, check out the video lesson above.

Want to learn more? Join us next Tuesday at 5:00 PM PT for our next lesson: creating the final mix.

Illustration by David Broderick.

Original Story – Lifehacker

Orchestra Plays ‘Carmen’ Entirely on Mobile Devices

Posted: 24th May 2013 by vocalman2004 in Music Posts
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Fans booed when Bob Dylan went electric in 1965, but in 2013 in the Czech Republic no one seemed to bat an eye when the Czech National Symphony Orchestra one-upped Dylan by also going mobile.

As part of a stunt to promote a new “all-digital” bank in Europe called Hello Bank!, BNP Paribas and ad agency B-Roll wired up 60 musicians with smartphones and tablets for a rousing rendition of “Carmen.” According to a behind-the-scenes video, the effort required 227 different interfaces that were hooked up to Wi-Fi.

The point: You and your mobile device can make beautiful music together. Or something.

Original Story – Mashable

Comments Off on The Basics of Music Production, Lesson 2: Recording Audio

You can have a lot of fun making music, but getting a good recording and arrangement of your song requires some work and knowledge. Last week we set up a home recording studio. This week we’re going to start recording.

Note: This is primarily a video lesson and you’ll get a lot more information from watching the video above. That said, the instructions below will suffice and you should hang on to them for reference.
What You’ll Need in This Lesson

If you participated in last week’s lesson, you should have all the equipment you need to get started. If not, read last week’s lesson first before preceding. We’re not going to make equipment recommendations here, but you should know what equipment you’re going to need to participate in this lesson:

Your computer with the DAW software of your choice installed (we’ll be using Cubase)
A digital audio interface (with 48v phantom power) hooked up to your computer
A microphone connected to your digital audio interface, most likely via XLR cable
An instrument (e.g. a guitar, your voice, etc.)
About 20-30 minutes of your time

Once you’ve got everything ready, boot up your DAW software and let’s get started!
Get to Know Your DAW’s Interface.

Interface elements vary between different DAWs, but they embody the same ideas. We’ll use Cubase to demonstrate here, but if you’re using something else you should find things are pretty similar. Let’s take a look at the common parts you’ll need to know about.

1

The main project window is where you’ll do a lot of your work. This window lets you interact with your instruments and sounds as well as bring up individual channel settings as needed. You can do a lot more, too, but those are the basics.

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The mixer (in Cubase, this is the first of three mixers) looks like a hardware mixing board in a lot of ways. You can adjust the levels of individual tracks, open their channel settings, monitor the master output, and keep a general eye on what’s going on with your mix as it plays.

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The transporter does what you probably expect: it transports you around your project. This is where you press record, stop, and play, but also where you can toggle the metronome, set time signatures, loop your project, and get information about where you currently are in your project.

4

The VST instruments panel isn’t something you really need to know about until the next lesson, but it’s simply where you add virtual instruments to your project.

5

When you click the little “e” button next to an audio track you get its channel settings. You can add input (track-specific) and send (multi-track) effects here, use the built-in EQ, and adjust gain.

Those are the main elements of the interface you need to know about. Read on to learn how to set up your first project!

Set Up Your First Project

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You already know how to record audio if you know how to push a button, but digital audio workstation (DAW) software requires some setup before that big red circle will actually capture an audio signal. Although we’ll be using Cubase to set up our project, most DAW software works in similar ways. If you’re not using Cubase, you should be able to follow along just fine but will need to look in slightly different locations for menu items and certain buttons. Here’s what to do:

To get started, create a new project by selecting New Project in the File menu. Select “Empty” as a project type. Cubase will ask you where to save it, so pick one and wait for everything to load.
Before you can start recording, you need to make sure Cubase (or whatever DAW you’re using) can find your interface and the mics (or whatever else) you have hooked up to it. Go to the Device menu and choose VST Connections.
From there, click the Inputs tab and set the first mono input to your first microphone. Repeat this process for any additional microphones or inputs (e.g. electric guitars).
Click the Outputs tab and you should see a pair of stereo outputs. Set the first one to your left speaker and the second one to your right speaker.
Now that your inputs and outputs are properly routed, close VST Connections and go to the Project menu. Choose Add Track -> Audio.
When the new track window appears, create one track and set its configuration to mono. Because we’re just recording from a single microphone in this lesson, you don’t need a stereo track. In fact, you’ll rarely choose stereo even when recording from two microphones because you’ll likely prefer to have the channels separated. This provides you with greater control over where they’re placed in the recording (i.e. where it sounds like the recorded voice or instrument is) and the character of the sound. When you’re done, click Add Track.
By default, the new track should have its record enabling toggle button lit up red. You’ll see this beneath the track name. If it isn’t lit, click on it to enable recording on this track.
Also by default, your track should be set to your first microphone. If not, take a look at the panel on the left side of the main project window and you’ll see input and output settings. The output should be set to Stereo (which is the default name for Cubase’s stereo output) and then input should be set to whatever you named your first microphone (usually Mono In by default, but this can vary). If you see No Bus that means nothing is connected to this audio track, so click on No Bus and change it to the name of your first microphone.
Using the transporter—which is the thin horizontal window strip with lots of tools and buttons on it—press the record button. You’ll see the recording start. Talk, sing, or play an instrument into the microphone and the waveform of your audio will appear in real time.
When finished recording, press the stop button on the transporter.

That’s all there is to it! You’ve just recorded your first bit of audio. It probably sounds bad, but that’s likely due to a need for EQ, higher gain (increase in the amplitude of the frequency so it sounds louder), or some other problem. We’re not going to worry about that just yet because you’re still getting used to how your DAW works.

Original Story – Lifehacker

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The Basics of Music Production, Lesson 1: Set Up Your Home Studio

studio
You can have a lot of fun making music, but getting a good recording and arrangement of your song requires some work and knowledge. For the next few weeks, we’ll help you set up a small recording studio in your home and learn how to use it to create some great music.

About This Night School Series
Just like learning an instrument and writing songs, the art of recording, arranging, and mixing takes time to learn. In this music production night school series we’ll introduce you to the basics, but you’ll need to continue to learn, practice, and develop a good ear in order to create great final mixes. Today we’ll begin with setting up your home studio. In the following weeks, we’ll show you how to record vocals and live instruments, add virtual instruments, and create a final mix. At the end of this series, we’ll also provide you with additional resources to go beyond the basics we’ll teach you. If you like this first lesson, be sure to check back for others on Tuesday evenings at 5:00 PM PT each week.
What You’ll Need

Studio
Before we can get to work and start learning about recording, you’ll need a few things. Recording equipment will cost you some cash, but you don’t have to spend a lot to get a lot. Here’s what we recommend:

Audio Interface
Although your computer likely comes with a microphone input port and you can buy low-grade microphones to plug directly into your sound card, you won’t achieve anywhere near a high level of quality. Additionally, built-in sound cards provide little to no control over the signal. Among other advantages, an audio interface provides you with the ability to use high quality microphones and studio monitors (speakers). When operating on a budget, expect to spend at least $150 for a decent unit. The Focusrite Scarlett 2i2, Presonus AudioBox 22VSL, and Native Instruments Komplete Audio 6 all provide two microphone inputs and good recording quality without a high cost. If you need four inputs but can’t spend much, look at the Presonus AudioBox 44VSL or the MOTU 4pre. Those with more room in their budget should consider the MOTU Track16 and MOTU 896mk3, as well as the Apogee Duet and Quartet when working on a Mac. Any interface on this list will work well so long it is compatible with your computer. Check the system requirements before buying.

studio
Microphone(s)
If you plan to record vocals or live instruments, you’ll need at least one microphone. Most microphones record certain instruments and sound types better than others. For example, the Shure SM-57 is a popular choice for recording snare drums (although it has other uses, too) and the AKG 535 EB produces great vocals. You can get very specific about your mic choices, but since we’re just starting we want to find an inexpensive yet versatile option. Most any condenser mic with a cardioid pickup pattern (we’ll discuss what this means in later lessons) in the $100-200 range will work. On the extremely cheap side, the Behringer C-1 and Samson C01 (which we use for our podcast) produce quality recordings for under $100. For more money, the Shure SM-27-SC and Rode NT3 will offer a cleaner, better sound under more circumstances. (In most cases you’ll benefit more from recording in a quiet, echo-free room than you will from spending hundreds on microphones, but we’ll talk about that more later.)

studio

Studio Monitors
Not to be confused with computer monitor that displays a picture, studio monitors are speakers that do their best to represent recorded sound as cleanly and accurately as possible. If you’ve never heard music through a pair of even decent studio monitors, you might be blown away by the detail they provide. Even better, you can get a good pair for a reasonable price—much less than you’d pay for high quality entertainment speakers that, most of the time, don’t sound as good. The Samson Resolv A6 cost $250 for a pair and work great. For a little more money, look at the Yamaha HS50M for $150 each (you need to buy two). For a step up, consider the Yamaha HS80M for $250 each (you also need to buy two of them). Regardless of what you get, you should also invest in a pair of monitor isolation pads so the sound quality of your monitors aren’t negatively affected by the surface you place them on.

studio

MIDI Keyboard/Controller
If you plan to use virtual instruments in your arrangements, you’ll need a MIDI keyboard to play them. These come cheap, and you don’t need anything fancy in most cases. For under $100, you can pick up the M-Audio KeyStation 49 for a compact keyboard that connects over USB. For a few more keys, get the M-Audio KeyStation 61. These keyboards only provide basic controls, however, so if you plan to manipulate your instruments (a common need in electronic music) you’ll want something like the M-Audio Oxygen 49 instead. For those who intend to include a realistic piano, you’ll need to cough up quite a bit more money for a good digital one. Most digital keyboards have semi-weighted keys that respond to how hard you push them, but actual pianos are a bit more complex. A semi-weighted keyboard will not feel natural to a pianist so those who want a realistic feel and representation of a piano need to purchase a full 88-key keyboard that incorporates a graded hammer effect. For a long time, the Yamaha P series has been one of the best values. If you plan to use a virtual piano in your work, get the Yamaha P105B.
MIDI Interface (Optional)
Every keyboard mentioned in the previous section offers USB MIDI output so you don’t need a MIDI interface to connect them to your computer. Some keyboards, however, only provide traditional MIDI ports. Some of the audio interfaces mentioned earlier (such as the Focusrite Scarlett 2i2) double as a MIDI interface and provide MIDI inputs, but if you need a separate device the E-Mu Xmidi 1X1 is about as cheap and simple as it gets.

studio

Cables
You’ll need a few cables to connect all your hardware. Generally anything USB-based comes with a USB-A to USB-B cable, so you probably won’t need to buy any of those. Microphones, on the other hand, use an XLR interface so you will need to purchase an XLR cable for each microphone you buy. Your studio monitors will also need cables to connect. Most work with XLR just fine, but your audio interface may only allow you to use 1/4″ TRS cables. Check the output options on your audio interface and the input options on your studio monitors to ensure you get a pair that’ll work.

studio

Digital Audio Workstation (DAW) Software
You can buy all the hardware in the world, but if you don’t have recording software you can’t do much with it. When it comes to picking a DAW, you have many options. In this series, we’ve chosen Cubase because it’s powerful, runs on both Windows and OS X, you can get a free trial, and you can buy the entry level version (which offers plenty of power and features) for under $100. You don’t have to use Cubase to follow along with these lessons. We’ll stick to broad concepts as much as possible and most DAWs work in a similar fashion. If you want to look at other options, check out Reaper (only $60), Pro Tools, Digital Performer, FL Studio (Windows only), Cakewalk SONAR (Windows only). Mac users may also want to look at Logic Pro 9, but we’d recommend against it as Apple seems to consider Logic a very low priority and nearly all the competition offers a comparable feature set for less money.

Virtual Instruments
Most DAWs come with a few low-quality virtual instruments but you’ll probably want to upgrade to something better if you intend to use them regularly in your recordings. You can find some good, free options on DSK Music and VST Planet—or just by searching the web for the specific instrument you need. If you want to recreate the sound of a piano or any other real instrument, however, you’ll need to pay—sometimes a lot—for the best. You can build out a large library of sounds quickly by purchasing a software sampler. We like Kontakt. It runs a hefty $400, but comes with several pianos, a decent orchestra, plenty of acoustic and electric guitars, a choir, electronic instruments, and a ton more. For even more sounds you can purchase Goliath for $495, but East West (its creator) has frequent sales and offers it for much less. (At the time of this writing, you can get Goliath at 50% off.) East West offers plenty of great other virtual instruments, so check them out and come back for our virtual instrument lesson to learn about additional options.

That’s a long shopping list, but nevertheless the minimum you’ll need to do some pretty standard stuff. Of course, you won’t need everything so only buy what you intend to use. If you want additional recommendations, read our inexpensive home recording studio buyer’s guide.

Set Up Your Studio

studio

For the most part, setting up a home recording studio just requires a lot of plug-and-play. Nevertheless, you’ll need to know a few things to get started.
Pick a Quiet Room
Ideally you’d record in a room that lets in little to no outside noise and you’d acoustically treat that room to remove any reverberation. Realistically, however, you’re going to record where you can because you don’t have the thousands of dollars necessary to set up a professional recording environment. Carpeted rooms work best, and the fewer windows you have the better. If your walls produce too much reverberation, you can hang dense blankets on them to reduce the effect. Closing the shades on your windows also helps. You won’t be able to fix all your sound problems, but choose a carpeted room and reduce as much reverberation as you can before you start recording.
Set Up Your Studio Monitors
Place one on each side of your computer display, on top of their monitor isolation pads. The angle at which you place your monitors greatly affects how you hear the sound they produce, so don’t just position them straight forward and call it a day. Instead, follow these steps:
1. Start by placing each at a 45 degree angle facing inward. (If your monitors are a good five feet away, however, a 35 degree angle will make a better starting point.)
2. Sit at your workstation and imagine a line coming out of each monitor in the direction their facing. The lines from both monitors should pass through each ear (left and right, respectively) and intersect around the back of your neck. If this isn’t the case, adjust each monitor until it is.
3. Play a monaural audio track (like this or most podcasts) and listen carefully. If the audio appears to coming from straight in front of you, you’re good to go. If it feels too far to one side, adjust your monitors slightly until it does. Because you won’t always sit in the exact same position, the balance of sound might feel a tiny bit off if you have good ears. That said, a little bit of variance shouldn’t make a big difference. Just do the best you can to center the sound.
You may want to calibrate your monitors as well. That’s a complex topic we don’t have time for in this lesson, but read this tutorial if you want to pursue calibration.
Enable Phantom Power for Your Microphones
In order to record you’ll need to enable phantom power for your microphones on your audio interface. Nearly all condenser microphones with a cardioid pickup pattern—the kind we recommended you buy—require a power source (specifically, 48V). Your audio interface can provide it, but you often need to press a button or flip a switch. Consult your interface’s manual if you can’t find a button or switch labeled 48V on the front panel next to each mic input.
Plug Everything In and Install Your Software
Once you’ve handled the previous steps, you just need to plug everything in and install drivers and software. Depending on the hardware and software you chose, the setup process will vary. In many cases, after installation you won’t have to do anything else (aside from authorizing your software, perhaps). If not, consult your manuals to find out what additional steps you need to take to get up and running and perform a test recording in your DAW software to ensure everything is good to go.

Original Story – Lifehacker

Exposure to Music

Posted: 27th April 2013 by vocalman2004 in Random
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The Evolution of Music From the 11th Century to Today

Posted: 16th April 2013 by vocalman2004 in Music Posts
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Have you ever wondered how music has evolved over the years? One YouTube video tries to answer that question by distilling 10 centuries of song into four-and-a-half minutes.

A quintet of singers, collectively called Pentatonix, start off with a haunting chant from the 11th century. They then move on to Pachelbel’s Canon from the 1600s, followed by Beethoven’s Symphony No. 5 from the 1800s. The group eventually sings its way into the 20th century and finally the present day, which features hits from Justin Bieber, Rihanna and Carly Rae Jepsen.

Original Story – Mashable